Urashima Tarō

Urashima Tarō, ukiyo-e painting by Utagawa Kuniyoshi, 1852

Lua error in Module:Unicode_data at line 293: attempt to index local 'data_module' (a boolean value). is a Japanese fairy tale about a fisherman who rescues a turtle and is rewarded with a visit to the Ryūgū-jō, the Dragon Palace. There are many different versions of this story.

Story

One day, a fisherman named Urashima Taro was fishing when he noticed a turtle, which appeared to be in trouble. Taro saved the turtle and in return the turtle magically gave Taro gills and brought Taro to the Dragon Palace (Ryūgū-jō), deep underwater. The turtle turned out to be the daughter of Ryūgū-jō, a lovely princess. He stayed there with her for a few days, and received a mysterious box from her when he was leaving, which she told him never to open. What he did not realize that time in the Dragon Palace moves an awful lot slower than on land and when he returned 700 years had passed. When he got home he found that all of his family had died long ago. In grief, he opened the box. It revealed itself in a cloud of white smoke, it was his true age, and Urashima Taro aged and died.

Urashima Tarō Media

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Japanese Mythology & Folklore

Mythic Texts and Folktales:
Kojiki | Nihon Shoki | Otogizōshi | Yotsuya Kaidan
Urashima Tarō | Kintarō | Momotarō | Tamamo-no-Mae
Divinities:
Izanami | Izanagi | Amaterasu
Susanoo | Ama-no-Uzume | Inari
List of divinities | Kami | Seven Lucky Gods
Legendary Creatures:
Oni | Kappa | Tengu | Tanuki | Fox | Yōkai | Dragon
Mythical and Sacred Places:
Mt. Hiei | Mt. Fuji | Izumo | Ryūgū-jō | Takamagahara | Yomi






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  1. Hayashi (2001), p. 43–45.
  2. Hayashi (2001), p. 41.
  3. Hayashi (2001), p. 33.