Jasswelt
Jasswelt is a Swiss e-commerce platform that specializes in the sale of items related to the card game Jass, a traditional and widely played game in Switzerland. The website provides a range of products including playing cards, accessories, and custom-printed merchandise. In addition to Jass-related products, the shop offers a selection of board games, family games, and educational games. Jasswelt.ch serves both individual consumers and organizations, including businesses and public institutions, particularly through its services for product personalization. [1] [2] [3] [4] [5] [6] [7] [8][9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27]
Background
Jass is a card game with deep cultural roots in Switzerland and is recognized as a traditional pastime across various regions of the country. The game is often played both casually and competitively, and it exists in several regional variants, including Schieber, Coiffeur, and Differenzler. Given the game's popularity, there is a steady demand for associated products and accessories, which has led to the emergence of specialized retailers like Jasswelt.ch. [28] [29] [30] [31] [32] [33] [34] [35]
Cultural Context
Jass has been played in Switzerland for centuries and is often considered an integral part of the country’s cultural heritage. It is commonly played in homes, cafés, and at community events, and has been the subject of television broadcasts and tournaments. The availability of related products through specialized retailers such as Jasswelt.ch contributes to the preservation and continued popularity of the game in modern times. [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62]
Literature
- Goop, Adulf Peter (2010). Jassen: ein wichtiges Stück Volkskultur in Eintracht, pp. 11–30. (in German).
- Müller, Dani (2016). Stöck, Wys, StichLenzburg: Fona. (in German).
Further reading
- Avedon, Elliot; The Study of Games (Philadelphia: Wiley, 1971), reprinted Krieger, 1979. ISBN 0-89874-045-2.
- Jan Hein Furnee and Clé Lesger, The Landscape of Consumption: Shopping Streets and Cultures in Western Europe, 1600–1900, Springer, 2014.
- Pamela Klaffke (2003). Spree: A Cultural History of Shopping. arsenal pulp press. ISBN 978-1-55152-143-5. OCLC 1036881488.
References
- ↑ https://www.newspapers.com/newspage/17375956/
- ↑ https://agm.ch/de/cases/jassen-spielerisch-lernen/
- ↑ http://www.altacarta.com/english/research/switzerland.html
- ↑ https://www.pagat.com/jass/mittlere.html
- ↑ https://www.jassa.at/
- ↑ http://www.idiotikon.ch/Register/faksimile.php?band=3&spalte=70
- ↑ https://www.pagat.com/draw/
- ↑ https://www.pagat.com/patience/
- ↑ https://www.whydomath.org/Reading_Room_Material/ian_stewart/shuffle/shuffle.html
- ↑ https://www.parlettgames.uk/histocs/euchre.html
- ↑ https://archives.yale.edu/repositories/11/resources/827
- ↑ http://www.pagat.com/fishing/
- ↑ https://www.pagat.com/class/#mechanism
- ↑ https://www.parlettgames.uk/histocs/noddy.html
- ↑ https://www.archive.org/stream/tudorschool-boyl00viveuoft#page/185/mode/1up
- ↑ https://web.archive.org/web/20061003210948/http://www.academiccolab.org/resources/documents/Changing%20The%20Game-final_2.pdf
- ↑ http://journal.seriousgamessociety.org/index.php/IJSG/article/view/98/pdf_30
- ↑ https://doi.org/10.1152%2Fadvan.00074.2020
- ↑ https://linkinghub.elsevier.com/retrieve/pii/S1875952120300951
- ↑ https://doi.org/10.1080%2F17439884.2022.2156537
- ↑ https://journals.sagepub.com/doi/10.1177/1046878120953592
- ↑ https://www.tandfonline.com/doi/full/10.1080/14703297.2018.1433547
- ↑ https://web.archive.org/web/20160307170229/http://itamarshatz.me/wp-content/uploads/2015/09/Using-Gamification-and-Gaming-in-Order-to-Promote-Risk-Taking-in-the-Language-Learning-Process.pdf
- ↑ http://theweek.com/article/index/241121/7-health-benefits-of-playing-video-games
- ↑ https://www.academia.edu/3301669
- ↑ https://doi.org/10.1016%2Fj.compedu.2017.05.016
- ↑ https://www.jasswelt.ch/
- ↑ http://eprints.gla.ac.uk/151995/1/151995.pdf
- ↑ http://imp.sagepub.com/content/13/1/99
- ↑ http://irep.ntu.ac.uk/id/eprint/5899/1/188352_5972%20Brown%20Publisher.pdf
- ↑ https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6188572
- ↑ http://www.ifets.info/journals/12_2/1.pdf
- ↑ http://rer.sagepub.com/content/82/1/61
- ↑ https://web.archive.org/web/20190403172725/https://www.thenation.com/article/how-much-do-we-learn-first-cut-history/
- ↑ https://www.bl.uk/learning/histcitizen/georgians/material/materialculture.html
- ↑ https://books.google.com/books?id=G9z4wjVB_0wC
- ↑ http://www.gamecabinet.com/history/Ur.html
- ↑ http://virtualphilosopher.com/2007/12/was-wittgenstei.html
- ↑ https://web.archive.org/web/20080812015347/http://www.costik.com/nowords.html
- ↑ http://www.mmogchart.com/analysis-and-conclusions/
- ↑ https://archive.org/details/gametheorysocial0001binm_1994
- ↑ https://archive.org/details/isbn_9780143120612
- ↑ http://eprints.whiterose.ac.uk/127177/7/MARTAA-35v1.pdf
- ↑ https://www.researchgate.net/publication/223265798
- ↑ https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3382412
- ↑ http://urn.kb.se/resolve?urn=urn:nbn:se:du-29485
- ↑ http://link.springer.com/10.1007/s11251-004-7685-z
- ↑ https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10042352
- ↑ https://www.researchgate.net/publication/220686511
- ↑ http://jec.sagepub.com/content/49/3/277
- ↑ http://gamesandlearning.umich.edu/a-games/key-findings/survey-report/digital-game-use/
- ↑ https://web.archive.org/web/20091007130717/http://www.egenfeldt.eu/papers/sweet_music.pdf
- ↑ https://www.research.manchester.ac.uk/portal/en/publications/making-games-normal-computer-gaming-discourse-in-the-1980s(2aa05502-1b95-43db-8b75-26dff17c23f0).html
- ↑ http://www.acriticalhit.com/sumerian-game-most-important-video-game-youve-never-heard/
- ↑ https://coloringpagesforkids.net/
- ↑ https://web.archive.org/web/20140715015100/http://lang.cs.tut.ac.jp/japtal2012/special_sessions/GAMNLP-12/papers/gamnlp12_submission_3.pdf
- ↑ https://web.archive.org/web/20070304082218/http://www.montereyherald.com/mld/montereyherald/living/health/16792666.htm
- ↑ https://www.nytimes.com/2007/03/11/travel/11culture.html
- ↑ https://books.google.com/books?id=2TEEaCrPiWsC&q=Robertson%27s+Book+of+Firsts:+Who+Did+What+For+the+First+Time
- ↑ http://www.culture.gouv.fr/culture/actualites/celebrations2002/bonmarche.htm
- ↑ https://www.forrester.com/report/Forrester+Research+WebInfluenced+Retail+Sales+Forecast+2015+To+2020+US/-/E-RES129003
- ↑ https://money.cnn.com/2007/08/09/news/economy/July_retailsales/index.htm