Numberjacks
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Genre | Educational Comedy |
---|---|
Written by | Chris Ellis |
Directed by | Helen Sheppard Imogen Robertson |
Voices of |
|
Opening theme | "The Numberjacks Are On Their Way" |
Ending theme | "The Numberjacks Are On Their Way" (Reprise) |
Composer(s) | Justin Nicholls |
Country of origin | United Kingdom |
Original language(s) | English |
No. of episodes | 67 (including two specials) |
Production | |
Producer(s) | Roland Tongue |
Camera setup | Jeremy Read Jamie Shelton |
Running time | 15 minutes per episode (approx.) |
Distributor | Beyond Distribution |
Release | |
Picture format | 16:9 |
Audio format | Stereo |
Original release | 16 October 2006 11 December 2009 | –
Numberjacks is a children's television series aimed at young children and is shown regularly on BBC2 and CBeebies in the UK. [1] It is produced by Open Mind Productions for the BBC and features a mixture of computer-generated animation and live action.
Synopsis
The Numberjacks are animated characters - the numbers zero to nine - who live in a sofa and solve problems outside. Each episode has the same structure. At the beginning of the episode, some of the Numberjacks will be engaged in an activity that will have relevance to the problem that is later discovered. Then an "agent" (a live-action child) will call in and describe the problem that is occurring. One or two of the Numberjacks will go out into the real world to solve the problem, while the remaining Numberjacks stay in their base and watch their progress on a screen. As soon as the problem is understood, 5 will worry about all the things that can happen. In the second series she does not worry about the dancing cow quite so much.
Once outside, the Numberjacks are shown in a live-action setting (although still animated themselves). They diagnose the problem by examination and with help from additional ideas from the agents, who call into the base. The problems are usually solved by creating and sending "brain gain", a magic force that can correct the problems once the solution is understood.
Once solved, the Numberjacks return to their base, replay what happened on a screen and then ask a question for the viewers.
The problems encountered are all based around simple mathematical concepts and the programme is intended to stimulate young children's interest in mathematics.
Characters
Heroes
The Numberjacks are the heroes. Each of the numbers 0-9 is an individual character and each is broadly the age of his or her number. 0, 2, 4, 6, and 8 are male, while 1, 3, 5, 7, and 9 are female. However, the gender of the individual Numberjacks is never explicitly stated. The males and females are in a pattern.
- 0 (Zero), 1 (One) and 2 (Two) are too young to participate in the problem solving and are usually only seen in the Numberjacks' base, although occasionally they get out and cause problems of their own.
- 3 (Three), 4 (Four), 5 (Five) and 6 (Six) are the main characters and are the ones that solve the problems, either going out into the real world or staying and monitoring things at the base. In the past, 4 has turned into a symmetrical 4, a 5, a 6 and a 14, 3 once turned into a 4, and 6 once turned into 2 3s.
- 7 (Seven), 8 (Eight), and 9 (Nine) are older and have their own tasks, seen every now and then if they become involved in a problem.
Villains
There are five "Meanies" who often cause trouble for people. The Problem Blob, the Puzzler and the Numbertaker are male, while the Shape Japer and Spooky Spoon are female.
- The Problem Blob spits out green slime that causes anything it touches to suffer from a particular problem.
- The Shape Japer causes problems by changing the shape of objects.
- The Puzzler traps the Numberjacks inside a puzzle bubble or causes other problems and sets mathematical puzzles that must be solved before the problems will go away. He is arguably the most fearsome enemy of the Numberjacks, as any Numberjack unable to solve his puzzle would be trapped in a puzzle bubble for eternity.
- Spooky Spoon mixes things up.
- The Numbertaker is a white-coated live action man with an exaggerated top hat who removes numbers or numbers of things. As numbers themselves, the Numberjacks must be particularly careful when dealing with him. He uses a number sucker upper, a number grabber, a net, a magnet and a hook to take things. He rarely speaks.
Episodes
The series is comprised of 45 15-minute episodes, which are listed here:
Series overview
Series | Episodes | Originally aired | |||
---|---|---|---|---|---|
First aired | Last aired | ||||
1 | 47 | 16 October 2006 | 30 March 2007 | ||
2 | 21 | 26 October 2009 | 11 December 2009 | ||
3 | 20 | 25 October 2010 | 10 December 2010 | ||
4 | 26 | 24 October 2011 | 16 December 2011 | ||
5 | 25 | 27 February 2012 | 30 March 2012 |
Series 1 (2006-2007)
# | Episode | Original Air date | Overview | DVD release |
---|---|---|---|---|
1 | The Trouble With Nothing | 16 October 2006 | 0 makes things disappear and 6 flies out to sort everything out. This is the first episode when a Numberjack makes problem.
Agents: 33, 42, 16, 68 Numberjacks: 0, 1, 3, 4, 5, 6 |
Volume 1 |
2 | Going Wrong Going Long | 17 October 2006 | The Problem Blob makes the boys pencil get longer and the man's mop and the boys straw. 4 sorts him out. 3 can't go out even if she's taller than 4.
Agents: 16, 28, 68, 53 Numberjacks: 3, 4, 5, 6 |
Volume 1 |
3 | Sphere Today Gone Tomorrow | 18 October 2006 | The Shape Japer turns every sphere into a cube. 6 sorts her out.
Agents: 28, 33, 101, 70 Numberjacks: 3, 4, 5, 6 |
Volume 2 |
4 | In Out Shake It All About | 19 October 2006 | The Puzzler makes his eyes come out on both sides of him, making them turn, his glasses and nose on top: It's making everything outside and not in. 3 and 5 sort him out, once they are freed from the Puzzle Bubble.
Agents: 70, 94, 42, 53 Numberjacks: 3, 4, 5, 6 |
Volume 1 |
5 | One More Time | 20 October 2006 | When everyone passes under a bridge, they become one higher number: 4 turns into a 5, then 6. It's 1 that's causing all the trouble. Brain Gain changes 1's mind to make things one less.
Agents: 53, 28, 94, 68 (Although mixed up with 42) Numberjacks: 1, 3, 4, 5, 6 |
Volume 2 |
6 | Forward Thinking | 23 October 2006 | The Problem Blob is back – and things go backwards and forwards. 6 hitches a lift. This is the first appearance of The Problem Blob's eye.
Agents: 16, 33, 53, 85 Numberjacks: 1, 2, 3, 4, 5, 6 |
Volume 3 |
7 | Seven Wonders | 24 October 2006 | 4 finds things add up to 7 when the Puzzler's about, and 7 is caught by the Puzzler.
Agents: 53, 42, 70, 16 Numberjacks: 1, 3, 4, 5, 6, 7 |
Volume 3 |
8 | Getting Heavy | 25 October 2006 | Spooky Spoon is swapping light things and heavy things – 3 has no problem in this episode.
Agents: 53, 16, 68, 85 Numberjacks: 3, 4, 5, 6, 9 |
Volume 2 |
9 | Belongings | 26 October 2006 | Things don't belong when Spooky Spoon mixes things up – another problem for 5. In this episode, Spooky's trapped with a fork and a knife because of her last name (Spoon).
Agents: 16, 33, 68, 42 Numberjacks: 3, 4, 5, 6 |
Volume 3 |
10 | 4 He's A Jolly Good Fellow | 27 October 2006 | The Numbertaker is taking all the fours he can find – will 4 be able to escape his clutches?
Agents: 28, 68, 101 Numberjacks: 0, 3, 4, 5, 6 |
Volume 1 |
11 | Boxing Day | 30 October 2006 | Boxes go wrong when the Shape Japer plays tricks – but 6 can do the trick too, when the Shape Japer puts him in a box.
Agents: 85, 33, 101, 94 Numberjacks: 0, 1, 2, 3 (The Numberjack-in-the-box), 4, 5, 6 |
Volume 1 |
12 | Out Of Order | 31 October 2006 | Spooky Spoon makes sure things are well out of order – until 5 sorts her out.
Agents: 47, 96, 73, 88 Numberjacks: 1, 2, 3, 4, 5, 6 |
TBA |
13 | Nine Lives | 1 November 2006 | The Puzzler has 9 trapped in a puzzle bubble – 6 and 3 come to the rescue. In this episode, 6 turns into two 3's.
Agents: 25, 34, 88, 100 Numberjacks: 3, 4, 5, 6 (two 3s), 9 |
Volume 2 |
14 | Takeaway | 2 November 2006 | Not just a few problems, lots of them – 4 makes the Numbertaker take more than he wants to.
Agents: 28, 101 (Although mixed up with 42), 85, 70 Numberjacks: 3, 4, 5, 6 |
Volume 4 |
15 | The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird | 3 November 2006 | The Puzzler espatilly have turns 5 into a wooden bird, he is rescue five. In the episode, doubled Numberjack in espatilly turns 5 in a bird was as a fivebird.
Agents: 14, 47, 73, 96 Numberjacks: 3, 4, 5, 6 |
Volume 4 |
16 | Stop And Go | 19 February 2007 | Things don't move when they should, like a walking trash bin etc. – 6 has got to sort Spooky Spoon out.
Agents: 34, 52, 73, 100 Numberjacks: 3, 4, 5, 6 |
TBA |
17 | Off Colour | 20 February 2007 | Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things – 4 is out to stop her.
Agents: 88, 34, 25, 100 Numberjacks: 3, 4, 5, 6 |
Volume 1 |
18 | A Game Of Two Halves | 21 February 2007 | The Shape Japer makes half a load of trouble, and 4 has to make things whole again.
Agents: 14, 47, 73, 96 Numberjacks: 2, 3, 4, 5, 6 |
Volume 3 |
19 | Out For The Count | 22 February 2007 | 2 is turning everyone count incorrectly – 6 goes after him.
Agents: 96, 61, 100, 25 Numberjacks: 2, 3, 4, 5, 6 |
Volume 4 |
20 | The Container Drainer | 23 February 2007 | Everything is empty thanks to the Puzzler – 3 helps 5 to fill things up again but not without 3 getting caught by the Puzzler.
Agents: 25, 61, 96, 100 Numberjacks, 2, 3, 4, 5, 6 |
Volume 5 |
21 | Tens Moments | 26 February 2007 | 1 and 0 get out and about and make ten of everything – creating more work for 5.
Agents: 25, 52, 61, 88 |
TBA |
22 | 3 Things Good | 27 February 2007 | 3 is out on her own trying to do battle with the Shape Japer, who does not like things in threes. 4 inset fly out to don't launch 43.
Agents: 25, 34, 88, 100 |
Volume 4 |
23 | Say What You Mean | 28 February 2007 | Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out. In this episode, the Problem Blob sticks on two walls and a cube-shaped bush.
Agents: 34, 47, 100, 14 |
Volume 5 |
24 | One Won | 1 March 2007 | There's only one of everything, thanks to the Numbertaker – 6 sorts things with help from 1.
Agents: 55, 68, 70, 94 |
Volume 2 |
25 | Tricky Sixes | 2 March 2007 | The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out.
Agents: 42, 85, 55, 68 |
TBA |
26 | May The Fours Be With You | 5 March 2007 | The Shape Japer is after things that come in eights – 4 goes on the mission. In this episode, the Shape Japer stays as a cube, and become good eight at the end.
Agents: 16, 42, 68, 101, Numberjacks: 2, 3, 4, 5, 6, 8 |
Volume 5 |
27 | Best Estimate | 6 March 2007 | The Problem Blob makes things go wrong when people can't estimate – 5 to the rescue.
Agents: 28, 55, 70, 101 Numberjacks: 3, 4, 5, 6 |
Volume 2 |
28 | On And Off | 7 March 2007 | Spooky Spoon is mixing things up again, so instead of being on things are off – 4 is on the case.
Agents: 16, 33, 68, 85 Numberjacks, 3, 4, 5, 6 |
TBA |
29 | Zero The Hero | 8 March 2007 | 0 to the rescue when just for once, the Numberjacks are the problem, not the answer!
Agents: 33, 55, 85 |
Volume 3 |
30 | Bad Circles | 9 March 2007 | The Shape Japer is making bad circles by enter the circular hollow and say "Circle – BAD" – 6 gets ready to sort her out.
Agents: 28, 42, 70, 94 |
Volume 6 |
31 | Famous Fives | 12 March 2007 | The Puzzler sets the problem – and 5 is the right Numberjack to sort it out.
Agents: 16, 42, 68, 94 |
Volume 6 |
32 | Fair Shares | 13 March 2007 | Things aren't being shared fairly, thanks to the Problem Blob – 6 makes everything all right.
Agents: 28, 101, 85, 33 |
Volume 4 |
33 | Being 3 | 14 March 2007 | The Numbertaker is taking threes today – but he can't take Numberjack 3; 3 turns into a 4.
Agents: 28, 55, 70, 101 |
Volume 3 |
34 | Into The Teens | 15 March 2007 | The Numbertaker has added ten more than 1 – 4 has to sort him out. in the episode, 4 turns into a 14. And espatilly hates eleven Numbertakers!
Agents: 33, 55, 70, 85 Numberjacks: 1, 3, 4, (14), 5, 6, 7, 8, 9 |
Volume 6 |
35 | Slide And Turn | 16 March 2007 | The Shape Japer is moving things and causing problems – 5 goes out there.
Agents: 17, 41, 60, 106 |
TBA |
36 | Six Of One | 19 March 2007 | The Problem Blob is making trouble with sixes – Numberjack 6 to the rescue.
Agents: 22, 41, 60, 106 |
TBA |
37 | Time Trouble | 20 March 2007 | Time passes very strongly – thanks to Spooky Spoon. 5 investigates. This is the first appearance of the Beeper.
Agents: 38, 54, 79, 95 |
Volume 5 |
38 | 1, 2, 3, Go | 21 March 2007 | It's 1, 2, 3 – pattern time! 3 battles with the Puzzler.
Agents: 17, 54, 60, 106 |
TBA |
39 | More 4 | 22 March 2007 | The Shape Japer makes trouble with symmetry – 4 goes out to sort things out.
Agents: 17, 22, 41, 38 |
TBA |
40 | Almost Human | 23 March 2007 | The Problem Blob causes trouble – and 4 tries out being a human being. There is a special Numberjack known as the Numberjack Man (played by Steven Lim), known as 4's temporary replacement.
Agents: 79, 83, 95, 106 |
TBA |
41 | Two, Four, Six, Eight | 26 March 2007 | The Numbertaker takes all the even numbers – 6 and 8 fly out to put things right.
Agents: 79, 54, 57, 17 |
Volume 5 |
42 | Round And Round | 27 March 2007 | The Problem Blob has gotten people going around in circles – can 5 restore things to normal?
Agents: 41, 60, 83, 106 |
TBA |
43 | Square Dancing | 28 March 2007 | The Shape Japer's about – and 1, 4, and 9 sort out problems with squares.
Agents: 22, 41, 79, 95 |
TBA |
44 | Data Day | 29 March 2007 | Spooky Spoon is mixing things up and makes things at a cafe behave like party things and vice versa – 3 gets ready to take her on.
Agent: 17, 54, 60, 106 |
Volume 4 |
45 | How? What? Check! | 30 March 2007 | 5 sorts out the Puzzler's problems – and checks to make sure.
Agents: 22, 38, 83, 95 |
TBA |
Series 1 Specials | ||||
1 | Counting Down To Christmas | 24 November 2008 | The Numbertaker, the Shape Japer, and Spooky Spoon make Christmas go wrong, and Agent 20 is one of the victims. 5 and 6 fly out and save Christmas Day with help from 3 and some other agents. In this episode, the Meanies are together.
Agents: 20, 77, 49 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 |
Volume 5 (Release Date: 24 November 2008) |
2 | Seaside Adventure | 3 August 2009 | The Numberjacks have a holiday at the beach, only to face troubles with the Meanies!
Agents: 39, 91, 121, 122, 20 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 |
Volume 6 (Release Date: 3 August 2009) |
Series 2 (2009)
# | Episode | Original Air date | Overview | DVD release |
---|---|---|---|---|
46 | Ups And Downs | 26 October 2009 | Spooky Spoon is turning everything upside down, so 8 is sent out to help 4. | Volume 7 |
47 | On The Move | 27 October 2009 | The Problem Blob is making things move when they shouldn't, so 5 is sent out to stop him. | Volume 7 |
48 | Very Shapely | 28 October 2009 | The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her, but one problem is when two circular hoops are turned into ovals. | Volume 8 |
49 | Wee Three Phone Home | 29 October 2009 | The Puzzler is causing some people to repeat his silly movements – 3 is sent out to stop him, and must solve three puzzles by herself as she lost contact with 4,5 and 6. | Volume 7 |
50 | Did You Notice Anything? | 30 October 2009 | The Numbertaker is taking away people's noticing skills, and then plays tricks on them without them noticing – 4 is sent out to defeat him. | Volume 8 |
51 | Measured Response | 2 November 2009 | Things are changing length thanks to the Shape Japer, so 6 is sent out to change them back, this is the first episode in season 2 with the appearance of Buddy Sticks. | TBA |
52 | Think Again | 3 November 2009 | 3 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up again. | TBA |
53 | Carry On Counting | 4 November 2009 | 6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things, sliming 6. Brain Gain helps 6. | Volume 8 |
54 | A Record In The Charts | 5 November 2009 | 4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food or not. | TBA |
55 | Half Time | 6 November 2009 | The Numbertaker is halving the numbers of everything – 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2, and an 8. | Volume 7 |
56 | A Close Thing | 9 November 2009 | A girl can't get near her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob. | Volume 7 |
57 | A Circle At Both Ends | 10 November 2009 | 3's buddy blocks become cylinders (Circle Sticks). 5 has to fly out when a boy has trouble with his chalks, thanks to the Shape Japer. | TBA |
58 | Matchmaking | 11 November 2009 | Numberjack 1 plays a trick on Numberjack 4, always making the number of buddy blocks on the seesaw unbalanced. 3 flies out to sort the Numbertaker, who takes then adds anything so they don't match. | Volume 8 |
59 | A Different Sort | 12 November 2009 | 0 and 1 are failing to help 3 sort her beautiful things. 4 flies out to stop Spooky Spoon sorting things out. In this episode, 4 becomes green, tiny, big, then wiggly wobbly. | TBA |
60 | Areas of Concern | 13 November 2009 | In the gym, 6 and his buddy tiles are making patterns on the floor and flying around. 6 flies out to defeat the Puzzler. | TBA |
61 | The Dreaded Lurgi | 7 December 2009 | In the gym 6 can't jump on the seesaw – and 4 feels ill too – they've both got the dreaded lurgi. 5 flies out to investigate and stop the Problem Blob from making people go up and down, round and round. In the meantime, 3 gets lurgi too, and agents help out. | TBA |
62 | Fraction Fiction | 8 December 2009 | 3 and 4 argue over entertaining 5's buddy blocks. They try to share them but the blocks get bored and wander off. 3 flies out to beat the Shape Japer from cutting things to pieces. In this episode, Shape Japer helps people four times. | Volume 7 |
63 | Interesting Times | 9 December 2009 | 7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself. NOTE: This is the only episode in which Numberjack Seven acts as a narrator. | Volume 8 |
64 | More Ways Than One | 10 December 2009 | 4, 5, and 6 are playing a version of Circle Slide, using different ways of moving. 4 goes out to rescue 8 who is trapped by the Puzzler by finding three ways to make an eight. | TBA |
65 | Hundreds And Thousands | 11 December 2009 | 4 is in the Cosy Room taking photos of 1 and 0. A girl has a hundred or so beads to make a necklace but then has only ten, then one. 6 flies out to defeat the Numbertaker. In this episode, the sent Brain Gain is used by a hundred agents' thousand fingers. | TBA |
Series 2 Special | ||||
3 | Day and Night | 2 August 2010 | 7 tells 0 and 1 a story about 2, 3, 4, 5, 6, 8 and 9 going out one after the other; to sort out morning, daytime, evening and night time things. | Volume 8 (Release Date: 2 August 2010) |
Series 3 (2010)
# | Episode | Original Air date | Overview | Numberjacks | DVD release |
---|---|---|---|---|---|
66 | Starts from Zero, End with Fours | 25 October 2010 | The Shape Japer sorts problem out with going wrong and when - 0 and 1 helps 2 to practice with 3 and 4. | 0, 1, 2, 3, 4, 5, 6 | TBA |
67 | Over the Ones | 26 October 2010 | 1 distorts a problem - 6 flies out to tang out as soon held with the Problem Blob. | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 | TBA |
68 | Visit Friendly | 27 October 2010 | The Problem Blob helds everything don't care for sliming 1 and 2 - give to prepare more work for 3 at all. | 1, 2, 3, 4, 5, 6 | TBA |
69 | Cause an Four | 28 October 2010 | 4 don't care about numbers - 6 issued to go to defeat with the Problem Blob as help for 4. | 0, 3, 4, 5, 6, 8 | TBA |
70 | Problem Stalked | 29 October 2010 | The Problem Blob stalks 0 for blobbing as soon for 3 discovered - she needs the cause for 0's request for him to the rescue. | 0, 3, 4, 5, 6 | TBA |
71 | Fix Six Mix Fox | 1 November 2010 | As an pronounce of the word ends with x - 6 helps 0, 1 and 2 to discover. | 0, 1, 2, 3, 4, 5, 6 | TBA |
72 | Wiggly Woggly | 2 November 2010 | Out of time for the ideas - 4 and 5 fade out to the real world to defeat the Numbertaker. 4 turns into a 0 and a 3, then 5 turns into a 1. | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 | TBA |
73 | Burn & Learn | 3 November 2010 | All of the Numberjacks expect for 0, 1 and 3 flies out to the whole world for 6's first, they depicted to bring the Numbertaker to expend. | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 | TBA |
74 | A Day of 6 Matches | 4 November 2010 | When a hat flies down to the air - 6 fades out to the real world out and spout about the Problem Blob. | 0, 2, 3, 4, 5, 6, 7 | TBA |
75 | Any Number to Find | 5 November 2010 | In the garden The Problem Blob sets everything to any number to add or subtract - 5 and 6 flies out to defeat him.
Agents: 18, 101, 33, 53 |
3, 4, 5, 6 | TBA |
76 | More Nine, No Zero | 8 November 2010 | 3 occurs 0 and 9 solves for the Puzzler's versa. | 0, 3, 4, 5, 6, 9 | TBA |
77 | Twenties Movements | 9 November 2010 | The Numbertaker makes twenties out of everything and 6 discovers to make a 1 back. 2 and 0 makes trouble with the Numbertaker making a 2 and a 0. | 0, 2, 3, 4, 5, 6 | TBA |
78 | Escape at the Hallway | 10 November 2010 | The Spooky Spoon turns houses into hallways - So 1 will be help 3. | 1, 3, 4, 5, 6, 9 | TBA |
79 | Great 5 | 11 November 2010 | Numberjack 5 doesn't mean to the Numbertaker, but he can't take her. | 3, 4, 5, 6 | TBA |
80 | More Days in Ten | 12 November 2010 | The Puzzler helps 3's request about 1 and 0, being trapped in a, poisonous puzzle bubble. | 0, 1, 3, 4, 5, 6, 9 | TBA |
81 | Bed Spread | 6 December 2010 | 3 and 6 flies out to make the size of the bed - urging for the Shape Japer! | 3, 4, 5, 6 | TBA |
82 | Measuring Finals | 7 December 2010 | The Shape Japer captured a ruin and 6 discovers out. | 3, 4, 5, 6, 8, 9 | TBA |
83 | Bouncing Squares | 8 December 2010 | 3, 0 and 1 fly out to make squares right, with their bouncing buddy blocks. They hit 6 in the gym! Instead of the Shape Japer like "Square Japer"! | 0, 1, 3, 4, 5, 6, 9 | TBA |
84 | Blob Slob | 9 December 2010 | The Problem Blob blobs people - 5 helps 8's about to think what's more of nor. It's 1, causing all the trouble breaking the Launcher 5 times to make 8 fly out. | 1, 3, 4, 5, 6, 8 | TBA |
85 | Thirties Movements | 10 December 2010 | The Numbertaker makes thirties out of everything and 7 discovers to make a 2 back. 3 and 0 makes trouble with the Numbertaker making a 3 and a 0. | 0, 3, 4, 5, 6, 7 | TBA |
Series 4 (2011)
# | Episode | Original Air date | Overview | Numberjacks | DVD release |
---|---|---|---|---|---|
86 | Mount Ripoff | 24 October 2011 | 6 mades off from the total not The Problem Blob. | 0, 2, 3, 4, 5, 6, 8, 9 | TBA |
87 | Spout and About | 25 October 2011 | 6 and 3 flies out to defeat the Problem Blob. | 3, 4, 5, 6 | TBA |
88 | No Puzzlers Allowed | 26 October 2011 | 6 wants to defeat the Puzzler from getting out - from making sixes go wrong. | 0, 3, 4, 5, 6 | TBA |
89 | More Upside Down | 27 October 2011 | 0 is sorry for making everyone go upside down - 6 gets a chance. | 0, 3, 4, 5, 6, 7, 8, 9 | TBA |
90 | Stirring Electrics | 28 October 2011 | 5 and 6 flies out to defeat the five Meanies going wrong from making electrics stirring. | 0, 1, 3, 4, 5, 6 | TBA |
91 | He's Sucking Yucking | 31 October 2011 | 3 flies out to defeat the Numbertaker. | 3, 4, 5, 6 | TBA |
92 | Double Number Trouble | 1 November 2011 | Numbers 1, 3 and 2 are failed to sort out 5's holders - 6 flies out to defeat the Shape Japer by getting a half double number trouble. | 1, 2, 3, 4, 5, 6 | TBA |
93 | Curves | 2 November 2011 | 6 flies out to the stop the Shape Japer by making curves together - as a help from 7. | 0, 1, 3, 4, 5, 6, 7, 9 | TBA |
94 | Millions & Billions | 3 November 2011 | 4 flies out to sort the Numbertaker out - as a little help from 0 and 1. | 0, 1, 2, 3, 4, 5, 6, 7, 8 | TBA |
95 | Eighteens and Nineteen | 4 November 2011 | 6 flies out to kill the Shape Japer - more than 18 or 19. | 1, 3, 4, 5, 6, 8, 9 | TBA |
96 | Helps | 7 November 2011 | 1 was trapped by the puzzle bubble - 5 flies out to sort out the Puzzler, the specialist memory of the world. | 1, 3, 4, 5, 6, 8 | TBA |
97 | Forties Movements | 8 November 2011 | The Numbertaker makes forties out of everything and 8 discovers to make a 3 back. 4 and 0 makes trouble with the Numbertaker making a 4 and a 0. | 0, 3, 4, 5, 6, 8 | TBA |
98 | The Curvy Line | 9 November 2011 | 6 flys out in his own to defeat the Shape Japer by making lines curvy - 5 didn't join because they don't launch 56. | 0, 1, 3, 4, 5, 6, 7, 8, 9 | TBA |
99 | Four Corners | 10 November 2011 | 4 flies out to do battle with the Shape Japer because she turned everything into a four corner - because at what. | 3, 4, 5, 6 | TBA |
100 | Six and Friends | 11 November 2011 | 6 flies out to avoid the Problem Blob by spitting blobs of slime - as a help of 0, 1, and 8. | 0, 1, 3, 4, 5, 6, 8 | TBA |
101 | Hiccups | 5 December 2011 | 4 gets the hiccups for eating bunch of food - 6 wants to cure him. | 0, 2, 3, 4, 5, 6 | TBA |
102 | 8 To The Rescue | 6 December 2011 | When 3 and 4 go out to sort out the Puzzler, he traps them in his bubble - It's 8 to the rescue and 8 solves the Puzzler's puzzle and the Puzzler admits defeat and releases 3 and 4 and goes. | 3, 4, 5, 6, 8 | TBA |
103 | Helpful 9 | 7 December 2011 | 4 and 5 go out on a mission to stop the Shape Japer from changing things that come in nines but she changes the shape of nine boxes and traps them inside but 9 helps out, stops the Shape Japer and frees 4 and 5. | 3, 4, 5, 6, 9 | TBA |
104 | Spook That Spoon | 8 December 2011 | Spooky Spoon is mixing things that come in smaller versions and makes them bigger - 5 is out and about with the help of 4 to stop her. | 3, 4, 5, 6 | TBA |
105 | Puzzle Trouble | 9 December 2011 | When the Puzzler traps 1 and 0 in his bubble, 5 must rescue them by solving one of his puzzles and put things back to normal. | 0, 1, 3, 4, 5, 6 | TBA |
106 | Hats Off Bumpy | 12 December 2011 | The hats went fell off to resume the item, 6 helps with 3 wear on Troublemaker. | 3, 4, 5, 6, 8 | TBA |
107 | Fifties Movements | 13 December 2011 | The Numbertaker makes fifties out of everything and 9 discovers to make a 4 back. 5 and 0 makes trouble with the Numbertaker making a 5 and a 0. | 0, 3, 4, 5, 6, 9 | TBA |
108 | Waffle Party | 14 December 2011 | The day of 4 is a waffle party for the Numberjacks, 5 is hanging a panel on the roof. where 6 come to fix the problem are missed is the Puzzler. | 1, 3, 4, 5, 6, 9 | TBA |
109 | Breakfast Club | 15 December 2011 | When 3 making a club for to solve stuff, but 6 try helps to get the breakfast already. wear 4 was cleverer where on the mood. | 3, 4, 5, 6 | TBA |
110 | Squashsquish Salad | 16 December 2011 | The salad where seem to be squashed for 3 to get the problem, and 4 are things now ready for to have desserts. | 3, 4, 5, 6 | TBA |
Series 4 Special | |||||
4 | Treating Halloween | 10 October 2011 | The Shape Japer, the Puzzler, and the Numbertaker, all make Halloween go wrong, and Agent 20 is one of the victims. 4 and 3 find out together are doing trick or treat with help from 6, and some other agents. | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 | Volume 10 (Release Date: 10 October 2011) |
Series 5 (2012)
# | Episode | Original Air date | Overview | Numberjacks | DVD release |
---|---|---|---|---|---|
111 | Feedered Birds | 27 February 2012 | 3, 4, 5, 6 | TBA | |
112 | Pumpkin Paaraade | 28 February 2012 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 | TBA | |
113 | Legendary Birds | 29 February 2012 | 3, 4, 5, 6, 8 | TBA | |
114 | Heavy Backpack | 1 March 2012 | 3, 4, 5, 6 | TBA | |
115 | 6 He's A Roger Bad No Followed | 2 March 2012 | 3, 4, 5, 6 | TBA |
UK DVD Releases
Numberjacks are on their way! (Volume 1)
- 1. "The Trouble With Nothing"
- 2. "Going Wrong Going Long"
- 4. "In, Out, Shake It All About"
- 10. "4 He's a Jolly Good Fellow"
- 11. "Boxing Day"
- 17. "Off Colour"
Calling All Agents! (Volume 2)
- 3. "Sphere Today Gone Tomorrow"
- 5. "One More Time"
- 8. "Getting Heavy"
- 13. "Nine Lives"
- 24. "One Won"
- 27. "Best Estimate"
Standing By To Zoom! (Volume 3)
- 6. "Forward Thinking"
- 7. "Seven Wonders"
- 9. "Belongings"
- 18. "A Game Of Two Halves"
- 29. "Zero the Hero"
- 33. "Being 3"
Brain Gain! (Volume 4)
- 14. "Takeaway"
- 15. "The Cuc-Cuc-Cuc-Oo-Oo-Oo Bird"
- 19. "Out For The Count"
- 22. "3 Things Good"
- 32. "Fair Shares"
- 44. "Data Day"
Counting Down To Christmas! (Volume 5)
- 20. "The Container Drainer"
- 23. "Say What You Mean"
- 26. "May The Fours Be With You"
- 37. "Time Trouble"
- 41. "Two, Four, Six, Eight"
- 46. "Counting Down to Christmas" (20 minute featurette, available on DVD)
Seaside Adventure (Volume 6)
- 30. "Bad Circles"
- 31. "Famous Fives"
- 34. "Into The Teens"
- 47. "Seaside Adventure" (45 minute feature available on DVD)
Numberjacks are Back! (Volume 7)
- 48. "Ups And Downs"
- 49. "On The Move"
- 51. "Wee Three Phone Home"
- 57. "Half Time"
- 58. "A Close Thing"
- 64. "Fraction Action"
Day and Night (Volume 8)
- 50. "Very Shapely"
- 52. "Did You Notice Anything?"
- 55. "Carry On Counting"
- 60. "Matchmaking"
- 65. "Interesting Times"
- 68. "Day And Night" (45 minute feature available on DVD)
Measured Response (Volume 9)
- 53. "Measured Response"
- 54. "Think Again"
- 56. "A Record In The Charts"
- 59. "A Circle At Both Ends"
- 77. "A Day of 6 Matches"
- 81. "Escape at the Hallway"
References
- ↑ "Description of Numberjacks for adults at BBC's CBeebies web site". Archived from the original on 2008-03-13. Retrieved 2019-09-10.