Godot
Godot is a free and open source game engine.[2] It can be used to make 2D games. It can also be used to make 3D games, but not very efficiently compared to other game engines.[3] It is released under the MIT license.[4] It currently uses OpenGL as its only renderer, but Vulkan support is planned to be added soon.[5]
Godot3.4.png | |
Original author(s) | Juan Linietsky, Ariel Manzur |
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Operating system | Windows, macOS, Linux, *BSD[1] |
Type | Game engine |
License | MIT License |
Website | godotengine |
Scripting
The default programming language in Godot is GDScript (which is Godot's own scripting language), but there is also a Mono edition with which C# can be used. C and C++ can also be used with official GDNative bindings, but there are also third-party bindings available.[6] There are third-party bindings for Python, Rust, and Kotlin, and some other programming languages.
References
- ↑ Engine, Godot. "Godot Engine - Features". Godot Engine. Retrieved 2022-03-13.
- ↑ godotengine/godot, Godot Engine, 2021-05-06, retrieved 2021-05-06
- ↑ "Making the most of Godot's speed · GDQuest". GDQuest. 18 August 2020. Retrieved 2021-05-06.
- ↑ Engine, Godot. "Godot Engine - License". Godot Engine. Retrieved 2021-05-06.
- ↑ "The Godot Game Engine's Vulkan Support Is Getting In Increasingly Great Shape - Phoronix". www.phoronix.com. Retrieved 2021-05-06.
- ↑ "What is GDNative?". Godot Engine documentation. Archived from the original on 2022-03-24. Retrieved 2022-03-13.