Godot
(Redirected from Godot (game engine))
Godot is a free and open source game engine.[2] It can be used to make 2D games but it can also be used to make 3D games, but not very efficiently compared to other game engines.[3] It is released under the MIT license.[4] It currently uses OpenGL as its only renderer, but Vulkan support is planned to be added soon.[5]
| Godot3.4.png | |
| Original author(s) | Juan Linietsky, Ariel Manzur |
|---|---|
| Operating system | Windows, macOS, Linux, *BSD[1] |
| Type | Game engine |
| License | MIT License |
| Website | godotengine |
Scripting
The default programming language in Godot is GDScript (which is Godot's own scripting language), but there is also a Mono edition with which C# can be used. C and C++ can also be used with official GDNative bindings, but there are also third-party bindings available.[6] There are third-party bindings for Python, Rust, and Kotlin, and some other programming languages.
References
- ↑ Engine, Godot. Godot Engine - Features (in en). Godot Engine. Retrieved 2022-03-13.
- ↑ godotengine/godot (2021-05-06)Godot Engine. Retrieved 2021-05-06.
- ↑ Making the most of Godot's speed · GDQuest (in en). GDQuest (18 August 2020). Retrieved 2021-05-06.
- ↑ Engine, Godot. Godot Engine - License (in en). Godot Engine. Retrieved 2021-05-06.
- ↑ The Godot Game Engine's Vulkan Support Is Getting In Increasingly Great Shape - Phoronix. www.phoronix.com. Retrieved 2021-05-06.
- ↑ What is GDNative? (in en). Godot Engine documentation. Retrieved 2022-03-13.