Godot

(Redirected from Godot (game engine))

Godot is a free and open source game engine.[2] It can be used to make 2D games but it can also be used to make 3D games, but not very efficiently compared to other game engines.[3] It is released under the MIT license.[4] It currently uses OpenGL as its only renderer, but Vulkan support is planned to be added soon.[5]

Godot logo.svg
Godot3.4.png
Original author(s)Juan Linietsky, Ariel Manzur
Operating systemWindows, macOS, Linux, *BSD[1]
TypeGame engine
LicenseMIT License
Websitegodotengine.org

Scripting

The default programming language in Godot is GDScript (which is Godot's own scripting language), but there is also a Mono edition with which C# can be used. C and C++ can also be used with official GDNative bindings, but there are also third-party bindings available.[6] There are third-party bindings for Python, Rust, and Kotlin, and some other programming languages.

References

  1. Engine, Godot. Godot Engine - Features (in en). Godot Engine. Retrieved 2022-03-13.
  2. godotengine/godot (2021-05-06)Godot Engine. Retrieved 2021-05-06.
  3. Making the most of Godot's speed · GDQuest (in en). GDQuest (18 August 2020). Retrieved 2021-05-06.
  4. Engine, Godot. Godot Engine - License (in en). Godot Engine. Retrieved 2021-05-06.
  5. The Godot Game Engine's Vulkan Support Is Getting In Increasingly Great Shape - Phoronix. www.phoronix.com. Retrieved 2021-05-06.
  6. What is GDNative? (in en). Godot Engine documentation. Retrieved 2022-03-13.