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|Release date:
 
|Release date:
| AA- July 4, [[2002]] AA:SF- November 6, [[2003]]
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| AA- July 4, 2002 AA:SF- November 6, 2003
 
|- style=background:#ccccff
 
|- style=background:#ccccff
 
|[[Computer and video game genres|Genre]]:
 
|[[Computer and video game genres|Genre]]:
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'''''America's Army''''' is a [[multiplayer]] [[first-person shooter]] [[computer game]] series. It can be played using [[Microsoft Windows|Windows]], [[Apple Macintosh|Macintosh]], or [[Linux]]. It is the official game of the [[United States Army]]. The first version was free. It came out on [[July 4]], [[2002]]. It has been updated many times since then. The second important release was ''America's Army: Special Forces'' in November [[2003]]. ''America's Army'' was made by the ''[[MOVES Institute]]'' at the [[Naval Postgraduate School]]. It is based on the [[Unreal engine]].  
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'''''America's Army''''' is a [[multiplayer]] [[first-person shooter]] [[computer game]] series. It can be played using [[Microsoft Windows|Windows]], [[Apple Macintosh|Macintosh]], or [[Linux]]. It is the official game of the [[United States Army]]. The first version was free. It came out on July 4, 2002. It has been updated many times since then. The second important release was ''America's Army: Special Forces'' in November 2003. ''America's Army'' was made by the ''[[MOVES Institute]]'' at the [[Naval Postgraduate School]]. It is based on the [[Unreal engine]].
    
==Overview==
 
==Overview==
''America's Army'' is a [[tactical shooter]]. It is also called a "[[serious game]]s". According to the game's website, America's Army "provides civilians with an inside perspective and a virtual role in today's premier land force: the U.S. Army. The game is designed for verisimilitude and to provide an accurate portrayal of Soldier experiences across a number of occupations. In the game, players will explore progressive individual and collective training events within the game. Once they successfully completed these events they will advance to multiplayer operations in small units."
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''America's Army'' is a [[tactical shooter]]. It is also called a "[[serious game]]s". According to the game's website, America's Army "provides civilians with an inside perspective and a virtual role in today's premier land force: the U.S. Army. The game is designed for verisimilitude and to provide an accurate portrayal of Soldier experiences across a number of occupations. In the game, players will explore progressive individual and collective training events within the game. Once they successfully completed these events they will advance to multiplayer operations in small units."
   −
On [[February 20]], [[2005]] there were 4.6 million registered players, and 2.7 [[million]] of them had finished basic training.{{fact|date=April 2012}} Also, there were more than 15,000 servers being used, and 1.3 million rounds being played each day. The game has been changed a lot. This keeps people interested in the game. It can be found as a free download on the [[Internet]] or on a [[CD-ROM]] at recruiting centers around the [[United States]].
+
On February 20, 2005 there were 4.6 million registered players, and 2.7 [[million]] of them had finished basic training.{{fact|date=April 2012}} Also, there were more than 15,000 servers being used, and 1.3 million rounds being played each day. The game has been changed a lot. This keeps people interested in the game. It can be found as a free download on the [[Internet]] or on a [[CD-ROM]] at recruiting centers around the [[United States]].
    
==History==
 
==History==
In [[1999]], [[Lieutenant Colonel]] E. Casey Wardynski, a professor at the [[United States Military Academy|U.S Military Academy]] at [[West Point, New York|West Point]] decided to tell the Deputy Chief of Staff for Personnel and the Deputy Assistant Secretary of the Army for Military [[Manpower]] about his idea for an online computer game. His basic idea eventually became '''America's Army'''. In the same year less people were joining the army.[http://www.cnn.com/US/9909/30/army.recruitment/#1]. [[United States Congress|Congress]] decided to use "aggressive, innovative experiments" including '''America's Army''' to get more people to join the Army.
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In 1999, [[Lieutenant Colonel]] E. Casey Wardynski, a professor at the [[United States Military Academy|U.S Military Academy]] at [[West Point, New York|West Point]] decided to tell the Deputy Chief of Staff for Personnel and the Deputy Assistant Secretary of the Army for Military [[Manpower]] about his idea for an online computer game. His basic idea eventually became '''America's Army'''. In the same year, fewer people were joining the army.[http://www.cnn.com/US/9909/30/army.recruitment/#1]. [[United States Congress|Congress]] decided to use "aggressive, innovative experiments" including '''America's Army''' to get more people to join the Army.
   −
The first release was [[July 4]], [[2002]], and other changes (called patches) were added. On [[November 6]], [[2003]], version 2.0 of ''America's Army: Special Forces'' was made. (Go [[America's Army#Versions|here]] for more information about the different version). The Army is spending about [[United States dollar|USD]]$3 million a year to make more versions of the game.  
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The first release was July 4, 2002, and other changes (called patches) were added. On November 6, 2003, version 2.0 of ''America's Army: Special Forces'' was made. (Go [[America's Army#Versions|here]] for more information about the different version). The Army is spending about [[United States dollar|USD]]$3 million a year to make more versions of the game.
   −
Another AA version called ''America's Army: Rise of a Soldier'' is available on [[Playstation 2]] and [[Xbox]]. This version was developed by [[UbiSoft]]. [http://games.teamxbox.com/xbox/873/Americas-Army/]  
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Another AA version called ''America's Army: Rise of a Soldier'' is available on [[Playstation 2]] and [[Xbox]]. This version was developed by [[UbiSoft]]. [http://games.teamxbox.com/xbox/873/Americas-Army/]
    
Since ''America's Army'' was created, people have complained about its purpose. People have argued about the Army using its money to make a game. They are also worried about how this game will change people's lives.
 
Since ''America's Army'' was created, people have complained about its purpose. People have argued about the Army using its money to make a game. They are also worried about how this game will change people's lives.
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The players on each team see themselves as American soldiers with American weapons, such as the ''[[M16A2]]''. Their opponents look like non-uniformed people with [[Eastern bloc]] weapons, like the ''[[AK-47]]'' (the counterpart of the ''M16A2'' in the game). In training maps the only distinguishing features are the players' [[uniform]]s. The development team did this to make the game realistic for players on both sides. They allowed everyone to play on the side of the American forces. They also avoided the problem of asking players to kill American soldiers.
 
The players on each team see themselves as American soldiers with American weapons, such as the ''[[M16A2]]''. Their opponents look like non-uniformed people with [[Eastern bloc]] weapons, like the ''[[AK-47]]'' (the counterpart of the ''M16A2'' in the game). In training maps the only distinguishing features are the players' [[uniform]]s. The development team did this to make the game realistic for players on both sides. They allowed everyone to play on the side of the American forces. They also avoided the problem of asking players to kill American soldiers.
   −
On the Special Forces maps, players can also play as non-uniformed people with [[Eastern bloc]] weapons (known as [[Indigenous]] forces ("IF") in the game), but be on the same team as regular army forces.  
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On the Special Forces maps, players can also play as non-uniformed people with [[Eastern bloc]] weapons (known as [[Indigenous]] forces ("IF") in the game), but be on the same team as regular army forces.
    
This is confusing to many players because when they pick up an enemy weapon, it works differently than the US version. An AK-47 removed from a fallen opponent is fully automatic, more powerful, but less accurate than his M16. But when his opponent had it, to him it ''was'' an M16. The important thing is that each weapon behaves as the owner sees it. It transforms when it is picked up. If people pay a lot of attention might notice that the enemies weapons behave [[wikt:wrong|wrong]], but it is hard to notice.
 
This is confusing to many players because when they pick up an enemy weapon, it works differently than the US version. An AK-47 removed from a fallen opponent is fully automatic, more powerful, but less accurate than his M16. But when his opponent had it, to him it ''was'' an M16. The important thing is that each weapon behaves as the owner sees it. It transforms when it is picked up. If people pay a lot of attention might notice that the enemies weapons behave [[wikt:wrong|wrong]], but it is hard to notice.
   −
Every round starts with both teams [[Spawning (computer gaming)|spawning]] at the same time. Players can join the other team, but cannot play as the OPFOR. Equipment is not bought but selected through choosing a class [http://en.wikipedia.org/wiki/America's_Army#Classes_and_its_weaponry].
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Every round starts with both teams [[Spawning (computer gaming)|spawning]] at the same time. Players can join the other team, but cannot play as the OPFOR. Equipment is not bought but selected through choosing a class.
    
===Goals and scoring system===
 
===Goals and scoring system===
 
The goal of the game is to complete the objectives, kill the enemy team. For example, one objective could be to kill the ''[[V.I.P.]]'', who is trying to survive and escape. If a player joined the other team, he would have to protect the same V.I.P. The round is over if a team wins0, or if the time limit is reached. For a listing of missions go[[America's Army#Missions and maps|here]].
 
The goal of the game is to complete the objectives, kill the enemy team. For example, one objective could be to kill the ''[[V.I.P.]]'', who is trying to survive and escape. If a player joined the other team, he would have to protect the same V.I.P. The round is over if a team wins0, or if the time limit is reached. For a listing of missions go[[America's Army#Missions and maps|here]].
   −
The game remembers how many people each player has killed, how many times each team has won, how many times each player has been killed, and how well the player is completing the objectives. The game then distributes score which calculates the player's "Honor" level.  
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The game remembers how many people each player has killed, how many times each team has won, how many times each player has been killed, and how well the player is completing the objectives. The game then distributes score which calculates the player's "Honor" level.
   −
Every time a player is killed, every time he fails to protect an objective which he is assigned to defend, and especially every killing of fellow teammates or his [[wikt:ally|allies]] caused by [[friendly fire]] is called a violation of the ''ROE'' ([[Rules of engagement]]) in the game and has an extremely negative effect on his score and "Honor". If too many points are lost in a round, the player is put in "jail" and kicked out of the server. As of February 2005 95.2% of AA players had 0-20 HONOR points, 3.3% had 20-40 points, 1% had 40-60, and .4% had 61-80 points.  
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Every time a player is killed, every time he fails to protect an objective which he is assigned to defend, and especially every killing of teammates or his [[wikt:ally|allies]] caused by [[friendly fire]] is called a violation of the ''ROE'' ([[Rules of engagement]]) in the game and has an extremely negative effect on his score and "Honor". If too many points are lost in a round, the player is put in "jail" and kicked out of the server. As of February 2005 95.2% of AA players had 0-20 HONOR points, 3.3% had 20-40 points, 1% had 40-60, and .4% had 61-80 points.
    
Every healing of injured teammates and every killing of opponents increases a players score and "Honor". Completing the game's missions affects a player's score in a good way and his "Honor" points as well. The score is saved in the player's account that was being used. Some servers only allow players with certain Honor levels to join. The most common is to not let anyone with less than 10 Honor in because this is the base level that everyone starts with. Some also do not let players with too much Honor in. The developers say that "Honor" is based on the values of the Army: "[[Loyalty]], [[Duty]], [[:wikt:respect|Respect]], Selfless Service, Honor, [[Integrity]] and Personal [[Courage]] or [[Leadership]]". Its main purpose in the game is stop "team-killing", which is a problem in a lot of online first-person shooters (see [[team killer]]).
 
Every healing of injured teammates and every killing of opponents increases a players score and "Honor". Completing the game's missions affects a player's score in a good way and his "Honor" points as well. The score is saved in the player's account that was being used. Some servers only allow players with certain Honor levels to join. The most common is to not let anyone with less than 10 Honor in because this is the base level that everyone starts with. Some also do not let players with too much Honor in. The developers say that "Honor" is based on the values of the Army: "[[Loyalty]], [[Duty]], [[:wikt:respect|Respect]], Selfless Service, Honor, [[Integrity]] and Personal [[Courage]] or [[Leadership]]". Its main purpose in the game is stop "team-killing", which is a problem in a lot of online first-person shooters (see [[team killer]]).
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Every [[firearm]] in the game has either [[iron sight]]s or a [[telescopic sight]] (for [[Sniper#Sniper rifles|sniper rifles]]); while using the sights, a zoom effect enlarges objects in view. The iron sights enlarge to a small degree, the telescopic sights to large one. Until he stops zooming, the player's moving speed is additionally decreased.
 
Every [[firearm]] in the game has either [[iron sight]]s or a [[telescopic sight]] (for [[Sniper#Sniper rifles|sniper rifles]]); while using the sights, a zoom effect enlarges objects in view. The iron sights enlarge to a small degree, the telescopic sights to large one. Until he stops zooming, the player's moving speed is additionally decreased.
   −
In the first few versions, weapons could only hurt players and glass. For example, a grenade could not destroy a television but a gun could put a bullet hole in the screen. Compared to most games, the grenades and are more deadly. They tried to make the blast radius of grenades more like real life than it usually is in other games. Getting hurt by weapons always leads to some bleeding, which causes a player's health gauge to go down over time. Injuries make players slower, they also make it harder for the player to shoot where they are aiming. Sometimes, if the player does not get help from a medic, they will die.  
+
In the first few versions, weapons could only hurt players and glass. For example, a grenade could not destroy a television but a gun could put a bullet hole in the screen. Compared to most games, the grenades and are more deadly. They tried to make the blast radius of grenades more like real life than it usually is in other games. Getting hurt by weapons always leads to some bleeding, which causes a player's health gauge to go down over time. Injuries make players slower, they also make it harder for the player to shoot where they are aiming. Sometimes, if the player does not get help from a medic, they will die.
    
In the newer versions of the game players can make changes to their weapons. For example, the [[M4 Carbine]] can be change in different ways and let the soldier have features that work better on a certain map. For example, on a large map a scope and a bi-pod might be picked, but in a city a player might choose only iron sights and a [[M203 grenade launcher]].
 
In the newer versions of the game players can make changes to their weapons. For example, the [[M4 Carbine]] can be change in different ways and let the soldier have features that work better on a certain map. For example, on a large map a scope and a bi-pod might be picked, but in a city a player might choose only iron sights and a [[M203 grenade launcher]].
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*** [[United States Navy Mark 12 Mod 0 Special Purpose Rifle|Special Purpose Rifle]] (SPR)
 
*** [[United States Navy Mark 12 Mod 0 Special Purpose Rifle|Special Purpose Rifle]] (SPR)
 
*** OpFor carry the [[Makarov PM|Makarov]] pistol and the [[Dragunov]], [[Mosin-Nagant]] and [[VSS Vintorez]]
 
*** OpFor carry the [[Makarov PM|Makarov]] pistol and the [[Dragunov]], [[Mosin-Nagant]] and [[VSS Vintorez]]
   
* [[Hand grenade]]s:
 
* [[Hand grenade]]s:
 
** M67 [[fragmentation grenade]](s) (replaced with [[MILES]] grenade(s) in training levels)
 
** M67 [[fragmentation grenade]](s) (replaced with [[MILES]] grenade(s) in training levels)
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** AN-M14 TH3 [[thermite|incendiary hand grenade]]([[Thermite grenade]])
 
** AN-M14 TH3 [[thermite|incendiary hand grenade]]([[Thermite grenade]])
 
** M84 [[Hand grenade#Concussion grenades|stun grenade]](s)
 
** M84 [[Hand grenade#Concussion grenades|stun grenade]](s)
   
* Indigenous Forces (IF):
 
* Indigenous Forces (IF):
 
** ''IF 47'': The[[AK-47]]
 
** ''IF 47'': The[[AK-47]]
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** ''IF RPK'': The [[RPK]]
 
** ''IF RPK'': The [[RPK]]
 
** ''IF RPG'': The [[RPG-7]]
 
** ''IF RPG'': The [[RPG-7]]
   
* M141 Bunker Defeat Munitions (BDM) (new in Q-Course (version 2.4))
 
* M141 Bunker Defeat Munitions (BDM) (new in Q-Course (version 2.4))
   
* AGP-DB14 Door Breacher (new in Q-Course (version 2.4))
 
* AGP-DB14 Door Breacher (new in Q-Course (version 2.4))
   
* US [[Stryker]] [[Armoured Personnel Carrier]] looks like a Russian [[BTR-80]] if on the other side. In old releases A 50-caliber machine gun on the roof can be controlled from inside, but cannot be driven around.
 
* US [[Stryker]] [[Armoured Personnel Carrier]] looks like a Russian [[BTR-80]] if on the other side. In old releases A 50-caliber machine gun on the roof can be controlled from inside, but cannot be driven around.
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** ''SF Dockside''
 
** ''SF Dockside''
 
** ''SF Extraction''
 
** ''SF Extraction''
   
* AA: Special Forces (Q-Course) (v2.4)  
 
* AA: Special Forces (Q-Course) (v2.4)  
 
** ''SF Courtyard''
 
** ''SF Courtyard''
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** ''SF Blizzard''
 
** ''SF Blizzard''
 
** ''SF WaterTreatment''
 
** ''SF WaterTreatment''
   
* AA: Special Forces (Firefight) (v2.3)  
 
* AA: Special Forces (Firefight) (v2.3)  
 
** ''Woodland Assault'', a forest map where one side must find and destroy a collection of weapons, and the other side defend it.
 
** ''Woodland Assault'', a forest map where one side must find and destroy a collection of weapons, and the other side defend it.
** ''Urban Assault'', a city map in a desert. Each side must find collection of weapons.  
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** ''Urban Assault'', a city map in a desert. Each side must find collection of weapons.
 
   
* AA: SF (Vanguard) (v2.2)  
 
* AA: SF (Vanguard) (v2.2)  
 
** ''SF Taiga'', a winter map in a forest.  
 
** ''SF Taiga'', a winter map in a forest.  
** ''SF Oasis'', set in a desert one side must get out of a canyon and the other must stop them.  
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** ''SF Oasis'', set in a desert one side must get out of a canyon and the other must stop them.
 
   
* AA: SF (Downrange) (v2.1)  
 
* AA: SF (Downrange) (v2.1)  
 
** ''SF Village'', a city map in a desert.  
 
** ''SF Village'', a city map in a desert.  
** ''SF Arctic'', a winter map, one side must defend a group of vehicles traveling together (convoy). Includes [[Stryker]] vehicles that cannot be driven.  
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** ''SF Arctic'', a winter map, one side must defend a group of vehicles traveling together (convoy). Includes [[Stryker]] vehicles that cannot be driven.
 
   
* AA: SF (v2.0 and v2.0a)  
 
* AA: SF (v2.0 and v2.0a)  
 
** ''SF Sandstorm'' (came with Sandstorm v2.0a), a desert map set during a sand-storm among buildings and ruins.
 
** ''SF Sandstorm'' (came with Sandstorm v2.0a), a desert map set during a sand-storm among buildings and ruins.
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** ''SF Recon'', a large desert night map in which one side must find a bunch of things, and the other must stop them.  
 
** ''SF Recon'', a large desert night map in which one side must find a bunch of things, and the other must stop them.  
 
** ''SF Hospital'', a VIP rescue or defense map set in a city environment surrounding and inside a hospital and helicopter landing pad
 
** ''SF Hospital'', a VIP rescue or defense map set in a city environment surrounding and inside a hospital and helicopter landing pad
   
* AA: Medics (v1.9)
 
* AA: Medics (v1.9)
 
** ''Mountain Pass SE'', a new version of the original ''Mountain Pass'' from AA:0.
 
** ''Mountain Pass SE'', a new version of the original ''Mountain Pass'' from AA:0.
   
* AA: Operations  
 
* AA: Operations  
 
** ''Bridge SE'' (came with v1.7), a bigger version of ''Bridge Crossing'' which adds extra ways to get around the bridge and is less foggy.
 
** ''Bridge SE'' (came with v1.7), a bigger version of ''Bridge Crossing'' which adds extra ways to get around the bridge and is less foggy.
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** ''Swamp Raid'' (v1.2), A dark map that focuses on the rescue or defense of a prisoner. The Rescue side has [[night vision]].
 
** ''Swamp Raid'' (v1.2), A dark map that focuses on the rescue or defense of a prisoner. The Rescue side has [[night vision]].
 
** ''FLS Assault'' (v1.2), a night map centering on the defense or attack of a [[field landing strip]]. The attacking side [[parachute]]s in from a [[C-17]] and has night-vision.
 
** ''FLS Assault'' (v1.2), a night map centering on the defense or attack of a [[field landing strip]]. The attacking side [[parachute]]s in from a [[C-17]] and has night-vision.
   
* AA: Recon (v1.0)
 
* AA: Recon (v1.0)
 
** ''HQ Raid'', a MILES map set at night, in a forest area with hills.
 
** ''HQ Raid'', a MILES map set at night, in a forest area with hills.
** ''Collapsed Tunnel'', A a dark level in sewer tunnels. Each side must secure objective points.
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** ''Collapsed Tunnel'', a dark level in sewer tunnels. Each side must secure objective points.
 
** ''Insurgent Camp'', set at night in Afghanistan, the attackers must get into a building and access computers.
 
** ''Insurgent Camp'', set at night in Afghanistan, the attackers must get into a building and access computers.
 
** ''Pipeline'', a winter map that takes place at a [[pump]]ing station in [[Alaska]]. One side defends the station, and the other completes objectives inside, such as turning of valves.
 
** ''Pipeline'', a winter map that takes place at a [[pump]]ing station in [[Alaska]]. One side defends the station, and the other completes objectives inside, such as turning of valves.
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Version 2.6 is available for [[Microsoft Windows]], [[Linux]] and for [[Mac OS X]].
 
Version 2.6 is available for [[Microsoft Windows]], [[Linux]] and for [[Mac OS X]].
   −
* Version 1.0.0 and 1.0.1 - ''America's Army: Recon'' — (released [[July 4]], [[2002]]) (Windows)
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* Version 1.0.0 and 1.0.1 - ''America's Army: Recon'' — (released July 4, 2002) (Windows)
* Version 1.2.0 - ''America's Army'' — (released [[August 23]], [[2002]]) (Windows)
+
* Version 1.2.0 - ''America's Army'' — (released August 23, 2002) (Windows)
* Version 1.2.1 - ''America's Army: Operations'' — (released [[August 27]], [[2002]]) (Windows)
+
* Version 1.2.1 - ''America's Army: Operations'' — (released August 27, 2002) (Windows)
* Version 1.4.0 - ''America's Army: Operations'' — (released [[November 27]], [[2002]]) (Windows)
+
* Version 1.4.0 - ''America's Army: Operations'' — (released November 27, 2002) (Windows)
* Version 1.5.0 - ''America's Army: Operations'' — (released [[December 23]], [[2002]]) (Windows)
+
* Version 1.5.0 - ''America's Army: Operations'' — (released December 23, 2002) (Windows)
* Version 1.7.0 - ''America's Army: Operations'' — (released [[May 1]], [[2003]]) (Windows, Linux, Mac)
+
* Version 1.7.0 - ''America's Army: Operations'' — (released May 1, 2003) (Windows, Linux, Mac)
* Version 1.9.0 - ''America's Army: Operations'' — (released [[August 10]], [[2003]]) (Windows, Linux, Mac)
+
* Version 1.9.0 - ''America's Army: Operations'' — (released August 10, 2003) (Windows, Linux, Mac)
* Version 2.0 - ''America's Army: Special Forces'' — (released [[November 6]], [[2003]]) (Windows, Linux, Mac)
+
* Version 2.0 - ''America's Army: Special Forces'' — (released November 6, 2003) (Windows, Linux, Mac)
** Version 2.0a - ''America's Army: Special Forces'' — (released [[December 23]], [[2003]]) (Windows, Linux, Mac)
+
** Version 2.0a - ''America's Army: Special Forces'' — (released December 23, 2003) (Windows, Linux, Mac)
* Version 2.1.0 - ''America's Army: Special Forces (Downrange)'' — (released [[June 1]], [[2004]]) (Windows, Linux, Mac)
+
* Version 2.1.0 - ''America's Army: Special Forces (Downrange)'' — (released June 1, 2004) (Windows, Linux, Mac)
* Version 2.2.0 - ''America's Army: Special Forces (Vanguard)'' — (released [[October 19]], [[2004]]) (Windows, Linux)
+
* Version 2.2.0 - ''America's Army: Special Forces (Vanguard)'' — (released October 19, 2004) (Windows, Linux)
** Version 2.2.1 - ''America's Army: Special Forces (Vanguard)'' — (released [[November 18]], [[2004]]) (Windows, Linux)
+
** Version 2.2.1 - ''America's Army: Special Forces (Vanguard)'' — (released November 18, 2004) (Windows, Linux)
* Version 2.3.0 - ''America's Army: Special Forces (Firefight)'' — (released: [[February 18]], [[2005]]) (Windows)
+
* Version 2.3.0 - ''America's Army: Special Forces (Firefight)'' — (released: February 18, 2005) (Windows)
* Version 2.4.0 - ''America's Army: Special Forces (Q-Course)'' — (released: [[May 16]], [[2005]]) (Windows)
+
* Version 2.4.0 - ''America's Army: Special Forces (Q-Course)'' — (released: May 16, 2005) (Windows)
* Version 2.5.0 - ''America's Army: Special Forces (Direct Action)'' — (released: [[October 13]], [[2005]]) (Windows, Linux, Mac)
+
* Version 2.5.0 - ''America's Army: Special Forces (Direct Action)'' — (released: October 13, 2005) (Windows, Linux, Mac)
    
== Other websites ==
 
== Other websites ==
 
* [http://www.americasarmy.com/ Official America's Army Website]  
 
* [http://www.americasarmy.com/ Official America's Army Website]  
 
* [http://www.aa-overview.com ''AA-Overview.com''] (Independent and non-sponsored fansite)
 
* [http://www.aa-overview.com ''AA-Overview.com''] (Independent and non-sponsored fansite)
* [http://www.aaotracker.com/ AAO-Tracker ( The biggest AA community in the world )]
+
* [http://www.aaotracker.com/ AAO-Tracker (The biggest AA community in the world)]
 
* [http://www.americasarmy.fr/ French America's Army Website]  
 
* [http://www.americasarmy.fr/ French America's Army Website]  
 
* [http://aa-maps.net/ Americas Army Custom Mapping Website]
 
* [http://aa-maps.net/ Americas Army Custom Mapping Website]