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Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins | |
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Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Designer(s) | Gunpei Yokoi |
Series | Mario |
Engine | Enhanced Super Mario Bros. 3 engine[source?] |
Platform(s) | Game Boy, 3DS Virtual Console |
Release date(s) | JP October 22, 1992 NA November 2, 1992 EU January 28, 1993 3DS Virtual Console JP October 12, 2011 INT September 29, 2011 |
Genre(s) | Platform game |
Mode(s) | Single player |
Rating(s) | ESRB: E OFLC: G PEGI: 3 |
Media | 4-megabit cartridge |
Super Mario Land 2: 6 Golden Coins (スーパーマリオランド2 6つの金貨 Sūpā Mario Rando Tsū: Muttsu no Kinka ) is a 1992 video game for the Game Boy handheld console and the sequel to Super Mario Land.
Contents
Plot
Before Super Mario Land, Mario had went away. While he was away, Wario took over Mario's castle. He takes the six golden coins from the castle and scatters them around to all the various worlds. When Mario comes back, he must travel to each world, get the coins back, and then face off against Wario.
Gameplay
This game features a save function and an easy mode. The game is a platforming game, with Mario running around six worlds (areas of the game) The game's power-ups are the Super Mushroom, (makes Mario big), Fire Flower, which lets Mario throw fire balls, the Super Star, and a new item called the Carrot, which turns Mario into a rabbit that can fly. [1]
Recepion
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References
- ↑ title=Super Mario Land™ 2: 6 Golden Coins on Nintendo.co.uk|url=http://www.nintendo.co.uk/Games/Virtual-Console-Nintendo-3DS-/Super-Mario-Land-2-6-Golden-Coins--275891.html%7C publisher=Nintendo
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