Women and video games
The connection between women and video games has been getting lots of interest from schools, companies, and average groups of people. In past years female gamers had only made up a small part of the final amount of gamers. In 2012 the amount of female gamers had increased to almost half the final amount of gamers. Efforts to include more female gamers have addressed the problems of male against female advertising, thinking of female gamers in a negative way, and the decrease of female video game creators. There has been some talk about making female-aimed games along with male-aimed games, or making sex-equal games should take their place.[1]
Women And Video Games Media
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Women playing The House of the Dead III in an amusement arcade in Japan, 2005
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A 1971 flyer for Computer Space
Two people play a Fairchild Channel F in 1977.
The Casio Loopy, created by Casio and released in October 1995 in Japan, was unique in that the marketing for it was completely targeted to female gamers.
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Belgian esports player Sjokz in October 2015
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PAX South 2016, Texas, U.S.
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Stevie Case (pictured in 2023), one of the first notable female esports players, gaining recognition for beating Quake designer John Romero in a Quake deathmatch in 1997
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Video game composer, Kumi Tanioka in 2007
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Robin Hunicke speaking at the 2018 Game Developers Conference
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Siobhan Reddy speaking at the 2019 Game Developers Conference