Hotline Miami

Hotline Miami is a violent 2D top-down shooter indie video game. The game was inspired by the 2011 film Drive and the 2006 film Cocaine Cowboys. [1] [2]

Hotline Miami
Developer(s)Dennaton Games
Publisher(s)Devolver Digital
Platform(s)Microsoft Windows, Mac OS X, Linux, PlayStation 3, PlayStation 4, PlayStation Vita
ReleaseMicrosoft Windows
INT October 23, 2012
Mac OS X
INT March 19, 2013
Linux
INT May 28, 2013
PlayStation 3 & PlayStation Vita
NA June 25, 2013
EU June 26, 2013
PlayStation 4
INT August 19, 2014
Genre(s)Action

Development

The developers said that they "wanted it to be disturbing and we wanted people to feel the violence". They made the graphics pixel art to make sure the game was not controversial. A developer, Jonatan Söderström started making a game called Super Carnage, which was very similar to Hotline Miami. The aim of the game was to kill as many people as possible. The game was left unfinished because of difficulties coding the AI. [3]

Before starting development, the developers wanted inspiration, so they watched some movies like Kick-Ass, Drive and Cocaine Cowboys. They wanted to raise questions about what it meant to kill a virtual person in a video game. Mid-way through development, Söderström worried that he was running out of money, so he started Hotline Miami. They spent 9 months in an apartment coding the game. Dennis Wedin said this about the development of the game: It was fu**ing hard.... [3]

Söderström said that he created Hotline Miami with Games Maker (most indie developers use Unity), because it let him make the game fast. He also said that it doesn't need that much programming knowledge to use. He said it was a lot slower than other engines, and is quite limited. They had some problems with Games Maker, because they were using an old version. Weldin claimed he liked games that were just games, but Söderström wanted the player to think about the game's meaning. [3]

Story and Gameplay

The story of the game is very complicated, and the developers wanted that to happen. The player controls an un-named hero (who fans call Jacket), who's gradually losing his mind. The objective of each level is to kill all enemies in the room, and go to the next one. The game is very hard and frantic. After every job, you go to the same store to order a pizza. You then return to your safehouse.

Characters

  • Jacket - The game's first playable character
  • Biker - The game's second playable character
  • Richter
  • Richard
  • Rasmus
  • Don Juan
  • Hooker
  • Beard

Masks

There are unlockable masks in Hotline Miami, each have their own abilities.

  • Richard - Rooster
  • Rasmus - Owl
  • Tony - Tiger
  • Aubrey - Pig
  • Don Juan - Horse
  • Graham - Rabbit
  • Dennis - Wolf
  • Jones - Alligator
  • George - Giraffe
  • Ted - Dog

  • Rufus - Elephant
  • Carl - Grasshopper
  • Rami - Camel
  • Willem - Monkey
  • Jake - Snake
  • Peter - Unicorn
  • Zack - Frog
  • Richter - Rat
  • Oscar - Mole
  • Rick - Fox

  • Charlie - Octopus
  • Brandon - Panther
  • Phil - Fish
  • Louie - Chameleon
  • Nigel - Bat
  • Russell - Bull (PlayStation 3/Vita only)

Sountrack

[4]

No. TitleArtist Length
1. "Hydrogen"  M.O.O.N 4:49
2. "Paris"  M.O.O.N 4:31
3. "Crystals"  M.O.O.N 4:49
4. "Vengeance"  Perturbator 2:53
5. "Miami"  Jasper Byrne 3:19
6. "Hotline"  Jasper Byrne 3:12
7. "Knock Knock"  Scattle 4:04
8. "Musikk per automatikk"  Elliot Berlin 3:05
9. "Miami Disco"  Perturbator 4:31
10. "Release"  M.O.O.N 6:02
11. "A New Morning"  Eirik Suhrke 2:28
12. "Flatline"  Scattle 2:28
13. "Coconuts"  Silver Lights 6:36
14. "Daisuke"  El Huervo feat. Shelby Cinca 2:42
15. "Turf"  El Huervo 5:04
16. "Crush"  El Huervo 2:40
17. "ElectricDreams"  Perturbator 4:45
18. "Inner Animal"  Scattle 3:40
19. "It's Safe Now"  Scattle 2:43
20. "To The Top"  Scattle 1:58

Hotline Miami 2: Wrong Number

A sequel to Hotline Miami, called Hotline Miami 2: Wrong Number is currently being made. It was originally going to be DLC for the main game, but this was changed. [1] He said the sequel may not be released in a while, because he is still patching and fixing the original game. [5]

Reviews

 Reception
Review scores
Publication Score
Edge 9/10 [6]
Eurogamer 10/10 [7]
GameTrailers 8.7/10 [8]
IGN 8.8/10 [9]
Aggregate scores
Aggregator Score
Metacritic 85/100 [10]

The game got very good reviews, with IGN praising its "striking blend of fast ultraviolence, a dense, challenging story and brilliant presentation". They given the game a final score of 8.8/10. [9]

References

  1. 1.0 1.1 Matulef, Jeffrey (October 16, 2012). "The creators of Hotline Miami on inspiration, storytelling and upcoming DLC". Eurogamer.net. Retrieved October 25, 2014.
  2. Saraintaris, Nico (July 3, 2014). "We Ask Indies: Cactus, creator of Hotline Miami and tons of other weird titles". Gamasultra. Retrieved October 26, 2014.
  3. 3.0 3.1 3.2 "The Making Of: Hotline Miami". Eurogamer.net. June 30, 2013. Retrieved October 25, 2014.
  4. "Hotline Miami - Official Soundtrack".
  5. "@Hotline Miami on Twitter". Retrieved 26 October, 2014. {{cite web}}: Check date values in: |accessdate= (help)
  6. "Hotline Miami review". EDGE. November 2, 2012. Retrieved October 25, 2014.
  7. Bramwell, Tom (October 23, 2012). "Hotline Miami review". Eurogamer.net. Retrieved October 25, 2014.
  8. "Hotline Miami Review". GameTrailers. November 8, 2014. Retrieved October 25, 2014.
  9. 9.0 9.1 Onyett, Charles (October 26, 2012). "Hotline Miami Review". IGN. Retrieved October 25, 2014.
  10. "Hotline Miami". Metacritic. Retrieved October 25, 2014.