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The Legend of Zelda: Ocarina of Time
| The Legend of Zelda:|
Ocarina of Time
|Designer(s)|| Shigeru Miyamoto|
|Writer(s)|| Toru Osawa|
|Series||The Legend of Zelda|
|Platform(s)||Nintendo 64, Nintendo GameCube, iQue Player, Virtual Console for Wii|
|Release date(s)|| Nintendo 64|
JP November 21, 1998
NA November 23, 1998
PAL December 11, 1998
AUS December 18, 1998
JP November 28, 2002
NA February 18, 2003
PAL May 3, 2003
CHN November 2003Virtual Console
PAL February 23, 2007
NA February 26, 2007
JP February 27, 2007
|Rating(s)|| CERO: A|
PEGI: 7+ (NGC), 12+ (Wii)
The Legend of Zelda: Ocarina of Time is a video game made in 1998 for the Nintendo 64. It was the fifth Legend of Zelda video game and was the first to be in 3D. Many people think that it is one of the best games ever. In the game, the main character Link goes on an adventure to save the magical kingdom of Hyrule from the evil dark King named Ganondorf. To win, Link must fight Ganondorf and all his minions. A special object in the game is the ocarina that Link can play, causing different things to happen.
At the Kokiri Forest, the Great Deku Tree asks the fairy Navi to tell Link to come to him. When Link arrives, he learns that the Great Deku Tree is dying because of a curse placed on him by an evil man. Link is the only one who can save him. Link must enter the Great Deku Tree in order to save him.
Although Link defeats the most of the monsters inside the tree, he is too late to save him. Before the Great Deku Tree dies, he gives Link the Kokiri Emerald, a magic stone, and tells him that it was a man in black armor who put the curse on him. He also tells Link that he needs to go to Princess Zelda of Hyrule at Hyrule Castle. Before Link leaves, Saria, Link's friend, gives him the Fairy Ocarina, an instrument.
At Hyrule Castle, Link sneaks pass the guards and meets Princess Zelda. Zelda shows Link, through a window, a strange man with evil eyes. She tells Link that the man is Ganondorf. She also tells him that Ganondorf wants to steal the Triforce, a magic symbol of the Gods, and control the world. To defeat him, Link needs to find three magical "Spiritual Stones" (Kokiri Emerald being one of them) and the magical Ocarina of Time.
It was a very popular game, and many people liked it. Five million copies of the game were sold around the world after half a year, and 7.6 million copies were sold in all.
Many people were happy with this game, although there were a few, small problems. One problem was that players cannot skip through the parts when people talk. Another was that players cannot play against the boss monsters that they have already killed.
The Legend of Zelda: Ocarina of Time 3D
- "A Link to Zelda's Future". GameSpy Articles. IGN Entertainment, Inc. June 6, 2004. http://uk.cube.gamespy.com/gamecube/the-legend-of-zelda-the-wind-waker-2/520166p2.html. Retrieved September 15, 2010. "GameSpy: My understanding is that during the last days of the creation of Ocarina of Time, Mr. Miyamoto was taken off the project. / Eiji Aonuma: It was the opposite. At the beginning of the project, his attitude was "Okay, guys, I will let you go ahead and make this game." At some point, he said, "No, no. I've got to get on here." He jumped in and took control of the direction. It was not him beginning then leaving, it was him watching and then taking over the reins. I think maybe we were moving a bit slow for him. Obviously, Mr. Miyamoto had a large passion for Ocarina of Time. He could not hold back anymore. He jumped in and started giving direction."
- "The Previous Game Felt As Though We'd Given Our All". Iwata Asks: The Legend of Zelda: Spirit Tracks. Nintendo of America, Inc.. http://iwataasks.nintendo.com/interviews/#/ds/zelda/0/0/. Retrieved October 18, 2010. "Eiji Aonuma: Our first 3D The Legend of Zelda game for the N64 turned out to be The Legend of Zelda: Ocarina of Time. I did some direction on that one, although it was only partial: I was in charge of dungeon design."
- "Question and Answer Session with Mr. Miyamoto". Nintendo E3 Report 1998. Nintendo of America Inc. (via Internet Archive). May 27, 1998. Archived from the original on October 7, 1999. http://web.archive.org/web/19991007121629/www.nintendo.com/home/features/e3_98/mqna.html. Retrieved May 30, 2010. "Shigeru Miyamoto: However, the scenario and game modes are only about 50% my idea."
- "Interview mit dem Meister" (in German). Club Nintendo (Nintendo of Europe GmbH) (Ausgabe 4): 17. August 1998. "Shigeru Miyamoto: Die komplette Story ist von mir. / The entire story is from me.".
- Chris Kohler (December 4, 2007). "Interview: Super Mario Galaxy Director On Sneaking Stories Past Miyamoto". Wired: GameLife. Condé Nast Digital. http://www.wired.com/gamelife/2007/12/interview-super/. Retrieved June 10, 2010.
- "Release Information". Zelda Dungeon. 2001–2010. http://www.zeldadungeon.net/wiki/The_Legend_of_Zelda:_Ocarina_of_Time. Retrieved March 10, 2010.
- "Release Information". IGN. 1996–2010. http://www.ign.com/games/the-legend-of-zelda-ocarina-of-time/n64-437. Retrieved March 10, 2010.
- "Release Information". Giant Bomb. 2010. http://www.giantbomb.com/the-legend-of-zelda-ocarina-of-time/3030-12572/releases/. Retrieved March 10, 2010.
- "Master Quest Release Information". IGN. 1996–2010. http://www.ign.com/games/the-legend-of-zelda-ocarina-of-time/gcn-495087. Retrieved March 10, 2010.