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Donkey Kong Country
|Donkey Kong Country|
|Platform(s)||SNES, Game Boy Color, Game Boy Advance, Wii Virtual Console|
|Release date(s)|| SNES|
JP November 26, 1994
NA November 21, 1994
PAL November 24, 1994
Game Boy Color
JP January 21, 2001
NA November 20, 2000
PAL November 17, 2000
Game Boy Advance
JP December 12, 2003
NA June 9, 2003
PAL June 6, 2003
AUS June 20, 2003
JP December 12, 2006
NA February 22, 2007
EU December 8, 2006
|Mode(s)||Single player, Multiplayer|
|Rating(s)|| ELSPA: 3+|
ESRB: K-A, E
Donkey Kong Country is the first installment of the Donkey Kong Country series. This video game was released in 1994 for the Super Nintendo Entertainment System. This game is a platformer developed by Rare and published by Nintendo. The playable characters in this game are Donkey Kong and Diddy Kong.
The story for Donkey Kong Country involves the Kremlings stealing Donkey Kong's bananas. The storyline goes as;
Storms lashed the rugged terrain of Donkey Kong Island, home of the famous video game ape and his family and friends. Near Donkey Kong's tree house, a small monkey named Diddy cowered in fear of the savage lightning which periodically illuminated the lush, dark jungle that covered most of the island. Donkey Kong had assigned Diddy to guard duty on this awful night, and he was not happy about his fate.
Donkey Kong's earlier pep talk kept creeping back into Diddy's mind. "OK, little buddy," Donkey had said in his patronizing voice. "As part of your hero training, you've got to stand guard tonight over my bananas... I'll relive you at midnight, so try and stay awake until then!"
Buddy? Yeah, right. Now he was alone. Alone unless you counted the unknown threats which lurked behind every tree that he glimpsed during the lightning flashes. The Kremlings were out there, this much was certain. They coveted Donkey Kong's banana stockpile, the largest on the island, and probably in the world. A treasure in potassium and Vitamin A. The perfect food. "Ahhh... delicious bananas..." The thought of DK's golden horde almost made Diddy forget his uncomfortable situation. But a rustling in the under-growth and the sound of several snapping twigs brought him out of his reverie.
"W-w-who goes there?!" Diddy challenged the sounds in the darkened, dripping foliage. There was no answer but the flashing of claws and teeth, followed by a fleeting vision of many reptilian eyes and a crack of thunder. Diddy somersaulted into the fray with his signature cartwheel attack, but he was quickly overcome by the weight of many scaly assailants. The enormous bulk of Klump the Kremling landed on top of Diddy, knocking him senseless. His last memory was of a hissing voice..."It'ssss the sssmall one... Ssseal him inssside thisss barrel and tosss it into the bussshesss... Donkey Kong'sss bananasss are ourssss!" The barrel lid closed on Diddy, blotting out even the fleeting light of the storm. Seconds later, the barrel flew through the air, courtesy of Klump's army boot-assisted punt, and landed roughly in the jungle foliage. Diddy Kong knew no more.
The entire Donkey Kong clan was oblivious as the Kremlings then loaded the banana horde into their Kremling karts and wheeled them off through the jungle, leaving an obvious trail of dropped fruit from their overloaded conveyances.
The next morning, Donkey Kong was awakened by frantic shouting of his name. "Keep it down!!" he growled. He suddenly realized what time it was. "Morning already... I slept through my watch!" Falling out of bed and through his tree house door, Donkey Kong slid down the tree house ladder without using any of the rungs, and assumed his characteristic fighting pose, with sun-blinded, squinting eyes! One swift blow was all that was needed to leave him sprawled on the floor, face down! he groggily rolled over to see the familiar wrinkled, white-bearded, grouchy face of his old granddad "Cranky Kong" peering down at him. In his heyday, Cranky was the original Donkey Kong who battled Mario in several of his own games.
"What 'cha do that for?!" Donkey Kong asked, knowing full well that Cranky was prone to cuffing him at every whim.
"Take a look inside your banana cave. You're in for a big surprise!" Cranky crackled.
Donkey's mind raced as he vaulted to the cave and peered inside. Instead of the dull golden glow of thousands of bananas, there were only a few discarded peels. These had been trampled into the dirt by hundreds of reptilian feet, judging from the many three-toed footprints that covered the damp cavern floor. But what about...
"Diddy's gone, too!" Cranky laughed. "That's what you get for shirking your responsibility, you good-for-nothing bum! In my days we would have been happy to stand guard in the rain, 'cause that might have meant having an extra frame of animation! Of course, having rain would have been impossible, given our pitiful processing power, but..."
Donkey Kong stood there in stunned disbelief and hadn't heard most of what Cranky said. "Diddy... gone... My little buddy..." he murmured to himself.
Donkey Kong was suddenly filled with conviction. "The Kremlings will pay!" he raged. "I'll hunt them down through every corner of my island, until I have every last banana from my horde back!!"
"Find your little buddy and retrieve a bunch of bananas?!" Cranky snorted. "What kind of game idea is that?! Where's the screaming damsel in distress?!"
"Diddy's obsession with being like me has gone too far! He may be a long way from being a true video game hero, but he had the guts, the reflexes, the heart..."
"If you ask me, neither of you are ready for prime time," Cranky interrupted. "You'll never be as popular a character as I was! Why, in my heyday, kids lined up to play my games! The quarters were stacked on the machine as they waited for their turn! If you go on this ridiculous adventure, you'll be lucky to sell ten copies!"
Donkey Kong fumed. He usually let Cranky's rambling roll off his back, but this time was different. "What do you know about adventure, you flea-bitten old ape?" yelled Donkey Kong, edging closer and closer, braving Cranky's cane, until he was totally in his face. "I'm sick of hearing about your boring, single screen adventures! Diddy's in trouble, my banana horde is gone, and I'm going to get them all back!"
Donkey Kong stormed off in search of his missing buddy, following the trail of bananas the Kremlings had dropped.
"Well, it's not exactly rescuing a Princess, but it'll do in a pinch," Cranky snorted as DK disappeared into the lush jungle. After a moment's hesitation, Cranky followed him. "The lad may just need my help..." he mumbled to himself. "Kids today... they just don't have any respect for their elders..."
There are six worlds and a final boss battle on Gangplank Galleon sometimes referred to as a world. The worlds are;
- Kongo Jungle
- Monkey Mines
- Vine Valley
- Gorilla Glacier
- Kremkroc Industries Inc.
- Chimp Caverns
- Gangplank Galleon (sometimes considered as a world)
There are seven bosses in Donkey Kong Country. These bosses include;
- Very Gnawty
- Master Necky
- Queen B.
- Really Gnawty
- Dumb Drum
- Master Necky Snr.
- King K. Rool
Changes between the ports
Donkey Kong Country had received two remakes; one for the Game Boy Color and one for the Game Boy Advance. The Game Boy Advance version has a larger amount of changes, while the Game Boy Color version doesn't have as much changes. The changes are listed below;
Game Boy Color
- This version contains three different title screens, one chosen out of random.
- Even in the North American version, the game can have English, Spanish, French, German or Italian chosen as the language. This is not present in the Japanese version.
- The mode selection screen is made to resemble that of Donkey Kong 64.
- Only one Kong can be present at once. When one of them is hit, the other one appears. The other Kong is located at the bottom-left part of the screen with a DK Barrel icon to indicate that that Kong is there.
- The victory dance and victory music is taken out of the game.
- The world map can be viewed all over by the player pressing SELECT and then uses the left or right buttons on the D-Pad to view the overworld of a world.
- The Game Boy Color version added compatibility with the Game Boy Printer as Sticker Pads were also added.
- Winky's Walkway has been extended from the original and even features another Mini-Necky.
- A new stage named Necky Nutmare has been added in this version. It appears in Chimp Caverns as the fourth level of the world. This stage is located after Funky's Flights and before Loopy Lights.
- Two new minigames called Funky Fishing (this one reappears in the Game Boy Advance version under the title of Funky's Fishing) and Crosshair Cranky.
- Candy's Save Point has been renamed to Candy's Challenge. This makes the game autosave after a level is completed.
- Some of the music has been reused from Donkey Kong Land. Otherwise, it is an 8-bit remix of the SNES version's music.
- The Cast of Characters is no longer featured before the end credits and is replaced with various screenshots which feature levels not seen in normal gameplay.
- Donkey or Diddy transforms into Animal Buddies, rather than riding them. If the animal buddy is hit or if SELECT is pressed, the animal transforms back into Donkey or Diddy, depending on the controlled monkey.
- Two additional difficulty settings have been added; there is one that removes DK Barrels, and another one that removes Star Barrels. These modes can be used once the game is completed for the first time to gain extra Sticker Pads.
- There is no sunset in the level Orang-utan Gang and no rain in Ropey Rampage. Orang-utan Gang takes place during the day and Ropey Rampage is only nighttime.
- The fifth world, Kremkroc Industries, Inc. is simply renamed to Kremkroc Industries.
- The temple in Temple Tempest is blue instead of yellow.
- In Slipslide Ride, the purple ropes are replaced with blue ropes which slide the player downwards, while white ones which replace the blue ones slide the player upwards.
- When a stage is completed, the stage's name when the stage is selected turns pink, instead of being marked with a "!" at the end of the stage's name.
- Gnawties ride on top of the millstones, instead of inside them. The Gnawties on the millstone are also recolored to a regular red palette in favor of the Game Boy Color's limited color palette.
- All of the Zingers in the game are yellow and do not appear in various colors.
Game Boy Advance
- The world maps are redone to zoom in more. Some layout changes have also been done.
- Starting from Vine Valley and onwards, some of the stages have been rearranged such as Croctopus Chase and Ice Age Alley.
- Funky Fishing is renamed to Funky's Fishing. An all new minigame named Candy's Dance Studio also appears which replaces Candy's Challenge and Candy's Save Point from the previous two versions.
- A new time attack mode called DK Attack has been added as a mode on the main menu.
- There is a Hero Mode where players can play the game as a yellow Diddy Kong. Donkey Kong is excluded though.
- Rock Kroc can be defeated by the use of Donkey Kong's hand slap while it is dormant. This also happens in the Japanese version of the original Donkey Kong Country.
- Some enemies have changed colors. An example is a standard Kritter is originally green and is changed to purple or purple Klaptraps being changed to red.
- A scrapbook feature has been added. This causes hidden cameras to hide all over Donkey Kong Island.
- Several bosses have new strategies. This includes;
- Queen B. - Uses smaller Zingers as a shield when she is attacked.
- Really Gnawty - Causes stalagmites to fall with a giant pounce.
- Dumb Drum - Can only be defeated by the use of a TNT Barrel rather than all the enemies having to be defeated.
- Master Necky Snr. - During the first round, Master Necky aids Master Necky Snr. in battle. After one is defeated, the other one becomes more ferocious.
- The game can be saved at anytime on the world map by pressing START.
- Funky can be summoned on the world map when needed. This only happens after Funky is visited first.
- Smaller animals appear as background elements such as spiders and rats.
- The game saves the number of extra lives the player has collected. This feature was criticized by many as it removed the challenge from the game.