Kid Icarus (video game)
Kid Icarus is a platform game developed by Nintendo and Tose, and publised by Nintendo R&D1, for the Famicom Computer Disk System in Japan Nintendo Entertainment System worldwide. It was released in Japan in 1986, in Europe released in February 1987, and also in North America in July 1, 1987. It is the first part of the first Kid Icarus series.
The plot of Kid Icarus revolves around portagonist Pit's quest for the three sacred treasures, which hemust equip to rescue the Greek-inspired fantasy world Angel Land and its ruler, the goddess Palutena. Player controls Pit through platform areas while fighting some monsters and collecting all items. The objectives is to reach the end of the levels, and find Boss monsters and defeat them that guard the three treasures. It was designed by Yoshio Sakamoto, directed by Satoru Okada, and produced by Gunpei Yokoi.
Kid Icarus | |
---|---|
Publisher(s) | Nintendo |
Director(s) | Satoru Okada |
Producer(s) | Gunpei Yokoi |
Designer(s) | Toru Osawa Yoshio Sakamoto |
Artist(s) | Makoto Kanoh Toru Osawa |
Series | Kid Icarus |
Platform(s) | |
Release | Famicom Computer Disk SystemJP December 19, 1986Nintendo Entertainment SystemFebruary 15, 1987 NAGame Boy AdvanceJP August 10, 2004Nintendo DSJanuary 18, 2012 EU |
Genre(s) | Platform |
Mode(s) | Single-player |
Kid Icarus had a mixed critical reception but became a cult classic. Reviewers praised its music and its mixture of gameplay elements from different genres, but criticized its graphics and high difficulty level. It was included too in several lists of the best games compiled by IGN and Nintendo Power magazine.
Sequels
Kid Icarus has followed by two sequels called Kid Icarus: Of Myts and Monsters released in 1991 and also Kid Icarus: Uprising released in 2012.